I have a model of a guitar and I'm trying to set up the animation for the camera to travel around in a circle to show off 360 degree viewing. I'm using a path constraint with the camera to a circle to get the 360 but every time I move the camera around the circle weird effects happen. Camera moves in opposite directions, jumps around the circle, or moves to new starting positions. Any advice or tutorials?How do make a camera travel around a circle in 3ds Max?First - don't use path constraint on the camera directly.
Instead - use it on a dummy, and link the camera to the dummy.
This way you can still move the camera around the dummy.
Secondly - there are 2 common causes for your problem -
1. The camera is moving a lot faster than you think it is. check the path constraint and verify the starting and ending frame.
2. the camera is aligned (or almost aligned) to the Z direction. if that is the case your only solution is to rotate the whole scene.
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